Designer, educator and researcher

Bruno Campos

I study juiciness: the feedback that makes an interface feel alive. Press the button to see what I mean.

Presses: 0
Now switch the juice off and press again.

About

I design interactive experiences, teach people how to make them, and research why some of them feel so good to use.

I’ve been teaching design for more than 14 years, in Brazil and in Canada, at university and professional levels. My classes cover UX and UI, interaction design, information design and visual communication. Before and alongside teaching, I’ve worked as a graphic and interface designer.

My research looks at juiciness, a term from game design for the burst of visual and audio feedback that answers a player’s every move. I’m interested in what happens when that feedback moves into infographics and other interfaces: when it helps people understand, and when it just gets in the way.

Research

Doctoral thesis, Concordia University, 2025

Juicy Visualizations: Exploring the Impact of “Juiciness” on Interactive Infographics

Games reward every tap with particles, animation and sound. My thesis brings that feedback into interactive infographics and tests what it does to people’s engagement and memory. The short answer: juiciness can help, but only when it serves the message. Too much of it overwhelms.

Publications

Earlier work, including publications from my master’s research on infographics, is on Google Scholar.

Teaching

  • 2023 – now
    Assistant Professor, MacEwan University

    Digital experience design (UI/UX), interaction design

  • 2022 – now
    Instructor, Concordia University Continuing Education

    UI/UX Certificate, Intro to UI/UX, Visual Design and Branding, Graphic Design I

  • 2022 – now
    Instructor, University of Ottawa PDI

    Information Design: Creating Engaging Infographics

  • 2020 – now
    Online instructor and course developer, Udemy

    Canva: Design and Visuals for Social Networks (in Portuguese)

Earlier positions
  • 2018 – 2023
    Instructor, Dawson College

    Photoshop, Illustrator, InDesign, Video Game Design Camp

  • 2019 – 2022
    Faculty, Heritage College

    Publication design, visual identity, packaging, digital marketing, video editing

  • 2017 – 2019
    Faculty, Concordia University

    Information Design, Design and Computation Arts

  • 2017 – 2018
    Project Coordinator, Youth Fusion

    Guided students through designing and prototyping video games

  • 2013 – 2016
    Faculty, UNIVALI, Vale do Itajaí University

    Game design, graphic design, interior design, photography and illustration programs

  • 2013 – 2015
    Faculty, FEAN, Energia Faculty

    Infographics, branding, design management, illustration, 2D animation

  • 2012 – 2013
    Faculty, Federal University of Santa Catarina

    Creativity, drawing, digital illustration

  • 2011 – 2012
    Interface Designer, Softplan

    Icons, screens, flows and illustrations for an educational platform

  • 2010 – 2011
    Graphic Designer, Dental Speed

    Print and online marketing, illustration, packaging

Education

  • PhD, Fine Arts, 2025Concordia University, Canada
  • Master of Design, 2014Federal University of Santa Catarina, Brazil
  • Specialization, Design Management, 2011Federal University of Santa Catarina, Brazil
  • Bachelor of Graphic Design, 2009Santa Catarina State University, Brazil

Awards

  • Concordia International Tuition Award of Excellence2016
  • FAPESC Project AwardD-EXPO Design Biennial parallel event, 2016

Let’s talk design, data or juice.